Sunday, 30 December 2012

ARTLAB 2: Wednesday November 14.

Today's TO DO List:
  • Kinect session looking at capabilities of Kinect.
  • Script work.
  • Second mocap session using 2 avatars. 

Preparing Kinect.
















While the Kinect was being connected, the actors discussed the results of the previous day.

Reflections on Day 3.
Reflections on Day 3. 2.


















NOTES:
 
Changing the house is such a strong metaphor, it must be used carefully?
It's nice when the avatar is a ghostly presence.
Idea: the avatar reads as the present form of the characters by using avatars they are “hiding behind a mask”; “the avatar is still innocent, but powerful. The characters hide but the avatars don’t”.
Can we dampen or delay the avatars movement?
EIO body wear: can we use other technology to give the actors control over their environments, why thematically would they do that? 
Does the audience care?
Question: can you switch an avatar's control live between actors?

















KINECT SESSION
                   
Playing with Kinect.
Playing with Kinect. 2.

We saw in Quarts Composer: 
  • skeleton tracking.
  • a box the size of your arm width.
  • another skeleton.  
  • tracking 2 actors.   
We saw in Unity: 
  • A Pseudo realistic avatar in a scene, but this was not effective, as the model spazzed out when tracking jittered or lost part of the body.
Question: how easily can we switch from live to pre-recorded avatar actions?

The Kinect range is 2.5-4.5m, so do we need our own 3D projector? Research suggests it is cheaper to buy a 3D projector, as other more mobile tracking solutions are expensive and unreliable. With technology the live aspect must be known to the audience and it has to matter.















2nd MoCap session with 2 avatars: observations.
  • If the virtual camera is where the audience is: it looks like we are filming an animation, it may not add that much to the action.
  • If the virtual camera is where the screen is/making the screen a mirror we get something more.
  • What different kinds of relationships can the actors have with their avatars?
  • Mic test worked well, it makes the audience feel more like the voice is coming from either the actor or the avatar.
  • Different relationships between actor and avatar. The avatar is a secret friend or a ghostly presence.
  • Tableaus work effectively; sometimes less movement is more effective.
  • At this point it works better when only one actor has an avatar, 2 is boring and maybe too literal.
  • The mics make us feel like we are making a film and shift focus to the screen world.
  • Only one mic on is confusing.
  • We looked at dampening movement, too much looks like a mistake.
  • Lets look at a 3rd avatar.
  • Lets look at playing with a virtual camera.

Question: What controls our focus between the actor and avatar? Using avatars is representational, where as video is literal.




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