Sunday, 30 December 2012

ARTLAB 2: Wednesday November 14.

Today's TO DO List:
  • Kinect session looking at capabilities of Kinect.
  • Script work.
  • Second mocap session using 2 avatars. 

Preparing Kinect.

While the Kinect was being connected, the actors discussed the results of the previous day.

Reflections on Day 3.
Reflections on Day 3. 2.

Changing the house is such a strong metaphor, it must be used carefully?
It's nice when the avatar is a ghostly presence.
Idea: the avatar reads as the present form of the characters by using avatars they are “hiding behind a mask”; “the avatar is still innocent, but powerful. The characters hide but the avatars don’t”.
Can we dampen or delay the avatars movement?
EIO body wear: can we use other technology to give the actors control over their environments, why thematically would they do that? 
Does the audience care?
Question: can you switch an avatar's control live between actors?

Playing with Kinect.
Playing with Kinect. 2.

We saw in Quarts Composer: 
  • skeleton tracking.
  • a box the size of your arm width.
  • another skeleton.  
  • tracking 2 actors.   
We saw in Unity: 
  • A Pseudo realistic avatar in a scene, but this was not effective, as the model spazzed out when tracking jittered or lost part of the body.
Question: how easily can we switch from live to pre-recorded avatar actions?

The Kinect range is 2.5-4.5m, so do we need our own 3D projector? Research suggests it is cheaper to buy a 3D projector, as other more mobile tracking solutions are expensive and unreliable. With technology the live aspect must be known to the audience and it has to matter.

2nd MoCap session with 2 avatars: observations.
  • If the virtual camera is where the audience is: it looks like we are filming an animation, it may not add that much to the action.
  • If the virtual camera is where the screen is/making the screen a mirror we get something more.
  • What different kinds of relationships can the actors have with their avatars?
  • Mic test worked well, it makes the audience feel more like the voice is coming from either the actor or the avatar.
  • Different relationships between actor and avatar. The avatar is a secret friend or a ghostly presence.
  • Tableaus work effectively; sometimes less movement is more effective.
  • At this point it works better when only one actor has an avatar, 2 is boring and maybe too literal.
  • The mics make us feel like we are making a film and shift focus to the screen world.
  • Only one mic on is confusing.
  • We looked at dampening movement, too much looks like a mistake.
  • Lets look at a 3rd avatar.
  • Lets look at playing with a virtual camera.

Question: What controls our focus between the actor and avatar? Using avatars is representational, where as video is literal.

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