- Kinect session looking at capabilities of Kinect.
- Script work.
- Second mocap
session using 2 avatars.
While the Kinect was being connected, the actors discussed the results of the previous day.
Reflections on Day 3.
Reflections on Day 3. 2.
Changing the house is such a strong metaphor, it must be used carefully?
It's nice when the avatar is a ghostly presence.
Idea: the avatar reads as the present form of the characters by using avatars they are “hiding behind a mask”; “the avatar is still innocent, but powerful. The characters hide but the avatars don’t”.
Can we dampen or delay the avatars movement?
EIO body wear: can we use other technology to give the actors control over their environments, why thematically would they do that?
Does the audience care?
Does the audience care?
Question: can you switch an avatar's control live between actors?
Playing with Kinect.
Playing with Kinect. 2.
We saw in Quarts Composer:
- skeleton tracking.
- a box the size of your arm width.
- another skeleton.
- tracking 2 actors.
- A Pseudo realistic avatar in a scene, but this was not effective, as the model spazzed out when tracking jittered or lost part of the body.
The Kinect range is 2.5-4.5m, so do we need our own 3D projector? Research suggests it is cheaper to buy a 3D projector, as other more mobile tracking solutions are expensive and unreliable. With technology the live aspect must be known to the audience and it has to matter.
- If the virtual camera is where the audience is: it looks like we are filming an animation, it may not add that much to the action.
- If the virtual camera is where the screen is/making the screen a mirror we get something more.
- What different kinds of relationships can the actors have with their avatars?
- Mic test worked well, it makes the audience feel more like the voice is coming from either the actor or the avatar.
- Different relationships between actor and avatar. The avatar is a secret friend or a ghostly presence.
- Tableaus work effectively; sometimes less movement is more effective.
- At this point it works better when only one actor has an avatar, 2 is boring and maybe too literal.
- The mics make us feel like we are making a film and shift focus to the screen world.
- Only one mic on is confusing.
- We looked at dampening movement, too much looks like a mistake.
- Lets look at a 3rd avatar.
- Lets look at playing with a virtual camera.