The point of dramatic theatre is to represent ‘real life’ so putting technology in ways that don’t reflect real life is weird.
Some of the questions and possibilities being raised by this ARTLAB are:
- Isn't this project just like trying to put puppets in a play like Ghosts?
- How do we not make it jarring to an audience?
- How can we use this media without taking away from what dramatic theatre is doing?
- How can the media support the drama – maybe it is about smaller and simpler?
Would this be a mixture of media actors or puppets?
- All characters could be ‘half’ human, half technology.
- We need to always maintain an element of human.
- Each scene in the play could be composed of different types of Media Actors.
- Should it be set in period or not?
In 2012 we will just play with each technology, purely to understand its capacity as a media actor, and how it can draw empathy and contribute to dramatic theatre's mission. Each use of technology should be like small magical moments that heighten the play, but the play has to be doing what it needs to first and foremost. These ideas are more about the cross over between real and non real/human and non human. The main reason to juxtapose human and non human is to emphasise the humanity and in this play what are the human dimensions that should be emphasised? Perhaps the the technology should do that?
When realising that altering the sequence of events fundamentally shifts one of the crucial elements of dramatic theatre, we investigated the fundamentals of dramatic theatre and what dramatic theatre contains, coming up with the following list:
- A contained world that has its own rules.
- A live audience with real-time artistic output of live performers in the audience’s space.
- Optimistic complicity of audience.
- Actors playing characters.
- Characters working to get what they want, presented with challenges.
- Audience empathise (emotionally bond) with characters and the world.
- Characters interact within real-time of the world of the play.
- Dynamic characters draw in an audience because they promise to take an audience on a journey to experience a story’s fulfillment.